On The Weight of a Soul‘s new architecture and GUI.
Continue reading “TWOAS Dev Diary #28”TWOAS Dev Diary #27
The Weight of a Soul is playable from start to finish!
Continue reading “TWOAS Dev Diary #27”TWOAS Dev Diary #26
On epilogues, completion, and Spring Thing 2021.
Continue reading “TWOAS Dev Diary #26”TWOAS Dev Diary #25
Yeah, yeah, laugh it up — another delay for The Weight of a Soul. I realized that I could either have a really crappy and unsatisfying series of epilogues, or take another week to add some epilogues with some meat and bones to them. I opted for the latter.
Continue reading “TWOAS Dev Diary #25”TWOAS Dev Diary #24
I’m making good progress in the final showdown. I still need more time, but I’m happy with how it’s turning out and I’m excited to arrive at the end of The Weight of a Soul.
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Okay, the final showdown is taking longer than I expected. It’s going, but slowly.
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The stage for the final showdown is set.
Continue reading “TWOAS Dev Diary #22”TWOAS Dev Diary #21
We’re in the finalest of final stretches now, with Marid in the last location in the story and every plot thread coming to a close.
Continue reading “TWOAS Dev Diary #21”TWOAS Dev Diary #20
I’ve been having trouble sleeping again, and I didn’t get as much work done as I would like.
Continue reading “TWOAS Dev Diary #20”TWOAS Dev Diary #19
I’m fleshing out the last “exploration” section of the game while fiddling with some of the pacing and editing.
Continue reading “TWOAS Dev Diary #19”