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Chin Kee Yong

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TWOAS Dev Diary #28

On The Weight of a Soul‘s new architecture and GUI.

Continue reading “TWOAS Dev Diary #28” →
  • chinkeeyong
  • March 9, 2021March 14, 2021

TWOAS Dev Diary #27

The Weight of a Soul is playable from start to finish!

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  • chinkeeyong
  • March 2, 2021

TWOAS Dev Diary #26

On epilogues, completion, and Spring Thing 2021.

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  • chinkeeyong
  • February 21, 2021

TWOAS Dev Diary #25

Yeah, yeah, laugh it up — another delay for The Weight of a Soul. I realized that I could either have a really crappy and unsatisfying series of epilogues, or take another week to add some epilogues with some meat and bones to them. I opted for the latter.

Continue reading “TWOAS Dev Diary #25” →
  • chinkeeyong
  • February 16, 2021

TWOAS Dev Diary #24

I’m making good progress in the final showdown. I still need more time, but I’m happy with how it’s turning out and I’m excited to arrive at the end of The Weight of a Soul.

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  • chinkeeyong
  • February 7, 2021

TWOAS Dev Diary #23

Okay, the final showdown is taking longer than I expected. It’s going, but slowly.

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  • chinkeeyong
  • February 1, 2021

TWOAS Dev Diary #22

The stage for the final showdown is set.

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  • chinkeeyong
  • January 24, 2021

TWOAS Dev Diary #21

We’re in the finalest of final stretches now, with Marid in the last location in the story and every plot thread coming to a close.

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  • chinkeeyong
  • January 18, 2021

TWOAS Dev Diary #20

I’ve been having trouble sleeping again, and I didn’t get as much work done as I would like.

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  • chinkeeyong
  • January 11, 2021

TWOAS Dev Diary #19

I’m fleshing out the last “exploration” section of the game while fiddling with some of the pacing and editing.

Continue reading “TWOAS Dev Diary #19” →
  • chinkeeyong
  • January 4, 2021

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