This is a post to reassure people watching this blog that I’m still around, just a little tired. I’ll get back to working on The Weight of a Soul when my life is in order and I feel like I can work on long-term projects.
Category: The Weight of a Soul Dev Diary
The Weight of a Soul Dev Diary #35
A working menu and hyperlinks, and oops, I got hospitalized.
Continue reading “The Weight of a Soul Dev Diary #35”The Weight of a Soul Dev Diary #34
Self-care, critical programming failure, and getting ready for the final school submission.
Continue reading “The Weight of a Soul Dev Diary #34”The Weight of a Soul Dev Diary #33
A fully implemented current objectives window — but also Vorple optimization woes.
Continue reading “The Weight of a Soul Dev Diary #33”The Weight of a Soul Dev Diary #32
Feedback from Spring Thing 2021. My floundering attempts at self-promotion. Appearing at the Oxford/London IF Meetup. A working (but not fully polished) current objectives window.
Continue reading “The Weight of a Soul Dev Diary #32”TWOAS Dev Diary #31
Spring Thing 2021, and a working compass!
Continue reading “TWOAS Dev Diary #31”TWOAS Dev Diary #30
I took a week off to recuperate, but I’ve been busy in the meantime.
Continue reading “TWOAS Dev Diary #30”TWOAS Dev Diary #29
Designing and implementing the GUI command prompt.
Continue reading “TWOAS Dev Diary #29”TWOAS Dev Diary #28
On The Weight of a Soul‘s new architecture and GUI.
Continue reading “TWOAS Dev Diary #28”TWOAS Dev Diary #27
The Weight of a Soul is playable from start to finish!
Continue reading “TWOAS Dev Diary #27”