I designed a business card to match my website redesign. (I’ve blanked out my phone number in case malicious web crawlers pick it up.)


writer · artist · game designer
Category: Portfolio
I designed a business card to match my website redesign. (I’ve blanked out my phone number in case malicious web crawlers pick it up.)
Chess Defense is a strategy game that blends chess with tower defense. It was made for an assignment to create a “classic game with a twist.” You can download it from my itch.io page.
Things in the Dark is a co-op horror game I made with a team of three other students at NTU. In it, two children try to escape a nightmarish orphanage, equipped only with a pair of flashlights.
Continue reading “Things in the Dark (2019)”After playing Crusader Kings 2, I got interested in heraldry, a centuries-old artistic tradition that is strikingly similar to modern graphic design. I decided to try making a coat of arms for myself based on traditional English heraldic rules.
Here’s the blazon (the formal technical definition of the design, from which the image is derived):
Sable, on a bend Gules fimbriated Or, the symbol of Spades (as in a deck of playing cards) Or.
Mantling: Sable doubled Or.
Crest: From flames Gules a phoenix incensed rising with wings raised and extended Or.
Motto: “Arte Non Fortuna”
The vector linework was adapted from Wikimedia Commons.
Blow Wind Blow is a Unity student project I made with two groupmates. In this game, a prince sets out to sail across the ocean. Playing as the four winds, the players cooperate to steer him to each of his destinations, while at the same time competing to become the prevailing wind and influence his destiny. In this way, the winds compete for ultimate dominance over the narrative of the game.
Continue reading “Blow Wind Blow (2019)”Trespasser. Thief. Heathen. You have defiled the Sanctum of Our Lady, profaned the Unutterable Pact, and stolen the sacramental wafer. Your actions are a crime against god and countryman. The evidence is absolute. The sentence is death. What do you plead?
Inquisitor Veritia
The Inquisitor of Infernus is a short screenplay that I wrote as part of my screenwriting class. It’s based on a D&D character concept I never ended up playing.
The nice thing about writing screenplays you never plan to produce is that you can go as over the top with budget and special effects as you want.
This platformer/shooter hybrid was made in collaboration with Shaherfi Sidin for a school project. I was responsible for the gameplay and mechanics of the shooter section (starting at 7:42). I also provided some aesthetic suggestions and helped to merge the two codebases together.
Here’s a booklet design I made for class. Each image is supposed to be a 2-page spread.
As you may know, I am was an avid Guild Wars 2 player. My guild, Aussie And New Zealand Flamers [AUNZ], recently hit a milestone of 100 players. The guild leader wanted to commission a logo to celebrate. I decided to design the logo ex gratia instead.
Here is the original boilerplate in-game icon for comparison:
There are wandering heroes, martial artists and magicians, who stand up for the common people and enforce justice in an unjust world.
Tian Xia is a Dungeons & Dragons 5th Edition campaign setting based on the wuxia / xianxia genres in Chinese fiction. The idea is to convert the standard D&D setting that most players are familiar with into Eastern fantasy while changing as little as possible.
I wrote this setting because I wanted to run a D&D game with a twist on the usual setting. Feel free to use it for your own games if you like.