Category: Writing

The Inquisitor of Infernus (2018)

Trespasser. Thief. Heathen. You have defiled the Sanctum of Our Lady, profaned the Unutterable Pact, and stolen the sacramental wafer. Your actions are a crime against god and countryman. The evidence is absolute. The sentence is death. What do you plead?

Inquisitor Veritia

The Inquisitor of Infernus is a short screenplay that I wrote as part of my screenwriting class. It’s based on a D&D character concept I never ended up playing.

The nice thing about writing screenplays you never plan to produce is that you can go as over the top with budget and special effects as you want.

Link to Google Docs

Tian Xia (2018)

There are wandering heroes, martial artists and magicians, who stand up for the common people and enforce justice in an unjust world.

Tian Xia is a Dungeons & Dragons 5th Edition campaign setting based on the wuxia / xianxia genres in Chinese fiction. The idea is to convert the standard D&D setting that most players are familiar with into Eastern fantasy while changing as little as possible.

I wrote this setting because I wanted to run a D&D game with a twist on the usual setting. Feel free to use it for your own games if you like.

Link to Google Docs

Fleets of Ossia (2016)

some sought to understand the cause of the Flood, but none could. the water must have come from somewhere, they reasoned, but where could you store enough water to drown the world? and so as time went by they lost interest in that quest, and in time most records of the Flood were lost. all that remained was the Sea.

razorborne, Ossia dossier

In 2016, my friend razorborne from the Magic: the Gathering fan site No Goblins Allowed created a fantasy setting called Fleets of Ossia. In this setting, various isles of fantasy creatures wage war for control of the Infinite Sea. I was fascinated by his setting and so helped him create some supplemental materials for it.

Continue reading “Fleets of Ossia (2016)”

The Guiding Light (2015)

The lamplight crept across warped geometries, was reflected in shards from grinding gears and curving tubes. It shone across a floor that swam with pinpricks of starlight — and fell away at the edge of the lamp’s glow, a singularity collapsing into itself end upon end. Through it all wound a titanic machine that was conspicuously unfinished, like a great steel serpent missing its heart.

The Guiding Light is a short story set in the world of Solphos. It tells the story of Lumina Revelaris, a prominent character in the setting. It is also the direct prequel to The Weight of a Soul.

Like all Solphos-related material, this story was originally written for the Magic: Expanded Multiverse fan fiction project.

Link to Google Docs

Firemaker (2014)

The sun had set on summer, but the sky was still aglow. Flames spilled from the dome of the Santa Maria del Fiore in white and green and gold; and the smoke stole the sparks from the Arno River, and flung them all across Florence.

Firemaker is a short story I wrote for Science Chronicles, a short story competition where the theme is “science and technology.”

Unfortunately, my story was rejected, as the science and technology of Renaissance Italy was not what the judges had in mind.

Link to Google Docs

Prospecting (2014)

A poem written for SingPoWriMo 2014:

Begin the procedure.
Hammers and calipers split land and sea,
Each raw gash torn open by callow claw
For blood. The needles pound,
Piston, drink ancient gallons
From veins unseen: in the black,
The humours echo dead vitae still.
Stainless arms jerk and couple,
Each motor screeching mating cries:
The blood that burns,
Transfused to voracious beasts
That whirr and turn.
Listen to the city’s heartbeat, where
The aorta is tar and pitch:
The dinosaurs’ screams still last.
To put today on life support
We burn the past.

Solphos (2012-)

Solphos is a fantasy setting inspired by cyberpunk, art deco, and classical European alchemy. It is the setting of my game The Weight of a Soul.

I created Solphos in 2012 as a fan fiction setting for the Magic: the Gathering card game. In Magic, each card set is tied to a particular fantasy setting. In keeping with this tradition, when I designed my homebrew card sets Solphos and Fool’s Gold, I created a fantasy setting for those cards to inhabit.

Fool’s Gold

Later I wrote an extensive setting guide, which became the basis of several other sketches and writing projects, including The Weight of a Soul itself. I’ve listed these other works in the foreword of the setting guide.

A Planeswalker’s Guide to Solphos