Category: Worldbuilding

The Inquisitor of Infernus (2018)

Trespasser. Thief. Heathen. You have defiled the Sanctum of Our Lady, profaned the Unutterable Pact, and stolen the sacramental wafer. Your actions are a crime against god and countryman. The evidence is absolute. The sentence is death. What do you plead?

Inquisitor Veritia

The Inquisitor of Infernus is a short screenplay that I wrote as part of my screenwriting class. It’s based on a D&D character concept I never ended up playing.

The nice thing about writing screenplays you never plan to produce is that you can go as over the top with budget and special effects as you want.

Link to Google Docs

Tian Xia (2018)

There are wandering heroes, martial artists and magicians, who stand up for the common people and enforce justice in an unjust world.

Tian Xia is a Dungeons & Dragons 5th Edition campaign setting based on the wuxia / xianxia genres in Chinese fiction. The idea is to convert the standard D&D setting that most players are familiar with into Eastern fantasy while changing as little as possible.

I wrote this setting because I wanted to run a D&D game with a twist on the usual setting. Feel free to use it for your own games if you like.

Link to Google Docs

Solphos (2012-)

Solphos is a fantasy setting inspired by cyberpunk, art deco, and classical European alchemy. It is the setting of my game The Weight of a Soul.

I created Solphos in 2012 as a fan fiction setting for the Magic: the Gathering card game. In Magic, each card set is tied to a particular fantasy setting. In keeping with this tradition, when I designed my homebrew card sets Solphos and Fool’s Gold, I created a fantasy setting for those cards to inhabit.

Fool’s Gold

Later I wrote an extensive setting guide, which became the basis of several other sketches and writing projects, including The Weight of a Soul itself. I’ve listed these other works in the foreword of the setting guide.

A Planeswalker’s Guide to Solphos