I am a writer and game developer with a broad base of skills. My strengths are in worldbuilding and game design, but I have a variety of skills including programming, graphic design, and prose writing.
I have a stable job right now, but feel free to contact me via email if you have any questions.
Surname: Chin
First name: Kee Yong
Also known as: CKY
Pronouns: any
Nationality: Singaporean
Born: 1996
Professional Skills
- Creative Writing. I am the author of the critically acclaimed interactive novel The Weight of a Soul. I also have 10+ years of experience as a creative director and lead writer on game projects. I specialize in intricate worldbuilding, historical and cultural knowledge, and tight prose.
- Programming. Although I am a writer and artist, I am also comfortable with git, coding, scripting, vector math, etc. in real-world contexts. I have implemented projects in multiple game engines and am constantly learning new tools and workflows in my free time.
- Game Design & Development. For more than 20 years, I have spent my free time not only playing video games, but also studying game mechanics and narratives, building custom maps and mods, hosting tabletop RPG campaigns, and designing tabletop games and video games of my own.
- Graphic Design. I can design logos, user interfaces, and print layouts. I have professional experience designing graphics for board and card games, as well as advertisements and flyers.
Other Skills
- General Art. I am a formally trained artist and can draw, paint, animate, sculpt, etc.
- Languages. I speak and read Mandarin Chinese as a second language. I also have a passing familiarity with Japanese, Latin, and a variety of other languages.
Employment Experience
- Creative Director for Pathfinders (2022-). I designed the world of the Thirteen Lands and the characters inhabiting it. I wrote content, oversaw art direction, and contributed game/UX design for various projects such as our Storybook Odyssey.
- Junior Narrative Designer at D.G.Ventures (2021-2022). Although I started in a junior role, I was rapidly promoted to lead writer on the game D.G.P New World, producing a wide variety of lore and worldbuilding for the D.G.Pals IP.
- Intern at Capital Gains Studio (2017). I was the main graphic designer on the board game Debtzilla, contributing all graphics other than the cartoon illustrations. I also helped to playtest and write the rulebook, and provided promotional graphics for the Kickstarter campaign.
Other Experience
- Award-winning interactive fiction author (2016-2021).
- Open World Admin at MetaBattle (2018). I was a content curator and primary contributor for this Guild Wars 2 fan wiki. I helped new players by writing game guides and optimizing character builds.
- Curator of NGA Constructed (2014-2018). I organized this community-driven initiative to transcribe fan-made Magic: the Gathering card sets into an online playable format. I worked with content creators to promote and maintain the custom plugin for 4 years, and hosted events and tournaments during that time period.
- Various freelance work related to advertising and graphic design.
Education
- Nanyang Technological University (2017-2021): Bachelor of Fine Arts (Interactive Media) and Dean’s List 2019 awardee.
- Hwa Chong Institution (2009-2014): Graduated with Distinction from Integrated Programme, with an A in Literature and consistent Project Work High Distinctions. Also participated in the Creative Arts Programme.
- Rosyth School (2006-2008): Graduated from Gifted Education Programme.
- Zhonghua Primary School (2003-2005).
