I’m in a countercultural mood these days, less of a heraldry nerd and more of a “listens to old rock bands” nerd, so I decided to change my online branding once again.
Logo drawn by me.


writer · artist · game designer
Author: chinkeeyong
I’m in a countercultural mood these days, less of a heraldry nerd and more of a “listens to old rock bands” nerd, so I decided to change my online branding once again.
Logo drawn by me.


On the open sea, there is no government, no law, no war. It is a place where you can be the master of your own fate. This is the life the Sea Ronin have chosen.
From 2022 to 2026 I was the creative director of Pathfinders and the New World (also known as Pathsoul). This was an NFT project with ambitious plans for branching into games, animation, and other media. I was in charge of all worldbuilding, art direction, and narrative direction. (I’m not much of an NFT person, but they were nice people who paid me, so.)
Continue reading “Pathfinders and the New World (2026)”Oh boy, new content!
Continue reading “What I Have Been Doing Since 2021”This is a post to reassure people watching this blog that I’m still around, just a little tired. I’ll get back to working on The Weight of a Soul when my life is in order and I feel like I can work on long-term projects.
A working menu and hyperlinks, and oops, I got hospitalized.
Continue reading “The Weight of a Soul Dev Diary #35”normal_fantasies.exe is a Twine short story by Storysinger Presents about online relationships and harassment.
Continue reading “Review: normal_fantasies.exe”Choice of Robots is an interactive novel by Kevin Gold, published by Choice of Games LLC. It’s an excellent, highly replayable SF story about the impact of automation and artificial intelligence on modern society. It’s so good that I would buy it again twice over if I could.
Continue reading “Review: Choice of Robots”Self-care, critical programming failure, and getting ready for the final school submission.
Continue reading “The Weight of a Soul Dev Diary #34”A fully implemented current objectives window — but also Vorple optimization woes.
Continue reading “The Weight of a Soul Dev Diary #33”Feedback from Spring Thing 2021. My floundering attempts at self-promotion. Appearing at the Oxford/London IF Meetup. A working (but not fully polished) current objectives window.
Continue reading “The Weight of a Soul Dev Diary #32”