Category: Portfolio

Pathfinders and the New World (2026)

Pathfinders and the New World (2026)

On the open sea, there is no government, no law, no war. It is a place where you can be the master of your own fate. This is the life the Sea Ronin have chosen.

From 2022 to 2026 I was the creative director of Pathfinders and the New World (also known as Pathsoul). This was an NFT project with ambitious plans for branching into games, animation, and other media. I was in charge of all worldbuilding, art direction, and narrative direction. (I’m not much of an NFT person, but they were nice people who paid me, so.)

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Personal Coat of Arms (2019)

After playing Crusader Kings 2, I got interested in heraldry, a centuries-old artistic tradition that is strikingly similar to modern graphic design. I decided to try making a coat of arms for myself based on traditional English heraldic rules.

Here’s the blazon (the formal technical definition of the design, from which the image is derived):

Sable, on a bend Gules fimbriated Or, the symbol of Spades (as in a deck of playing cards) Or.

Mantling: Sable doubled Or.

Crest: From flames Gules a phoenix incensed rising with wings raised and extended Or.

Motto: “Arte Non Fortuna”

The vector linework was adapted from Wikimedia Commons.

Blow Wind Blow (2019)

Blow Wind Blow is a Unity student project I made with two groupmates. In this game, a prince sets out to sail across the ocean. Playing as the four winds, the players cooperate to steer him to each of his destinations, while at the same time competing to become the prevailing wind and influence his destiny. In this way, the winds compete for ultimate dominance over the narrative of the game.

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The Inquisitor of Infernus (2018)

Trespasser. Thief. Heathen. You have defiled the Sanctum of Our Lady, profaned the Unutterable Pact, and stolen the sacramental wafer. Your actions are a crime against god and countryman. The evidence is absolute. The sentence is death. What do you plead?

Inquisitor Veritia

The Inquisitor of Infernus is a short screenplay that I wrote as part of my screenwriting class. It’s based on a D&D character concept I never ended up playing.

The nice thing about writing screenplays you never plan to produce is that you can go as over the top with budget and special effects as you want.

Link to Google Docs