I’m in a countercultural mood these days, less of a heraldry nerd and more of a “listens to old rock bands” nerd, so I decided to change my online branding once again.
Logo drawn by me.


writer · artist · game designer
Category: Portfolio
I’m in a countercultural mood these days, less of a heraldry nerd and more of a “listens to old rock bands” nerd, so I decided to change my online branding once again.
Logo drawn by me.


On the open sea, there is no government, no law, no war. It is a place where you can be the master of your own fate. This is the life the Sea Ronin have chosen.
From 2022 to 2026 I was the creative director of Pathfinders and the New World (also known as Pathsoul). This was an NFT project with ambitious plans for branching into games, animation, and other media. I was in charge of all worldbuilding, art direction, and narrative direction. (I’m not much of an NFT person, but they were nice people who paid me, so.)
Continue reading “Pathfinders and the New World (2026)”I designed a business card to match my website redesign. (I’ve blanked out my phone number in case malicious web crawlers pick it up.)


Chess Defense is a strategy game that blends chess with tower defense. It was made for an assignment to create a “classic game with a twist.” You can download it from my itch.io page.
Things in the Dark is a co-op horror game I made with a team of three other students at NTU. In it, two children try to escape a nightmarish orphanage, equipped only with a pair of flashlights.
Continue reading “Things in the Dark (2019)”After playing Crusader Kings 2, I got interested in heraldry, a centuries-old artistic tradition that is strikingly similar to modern graphic design. I decided to try making a coat of arms for myself based on traditional English heraldic rules.

Here’s the blazon (the formal technical definition of the design, from which the image is derived):
Sable, on a bend Gules fimbriated Or, the symbol of Spades (as in a deck of playing cards) Or.
Mantling: Sable doubled Or.
Crest: From flames Gules a phoenix incensed rising with wings raised and extended Or.
Motto: “Arte Non Fortuna”
The vector linework was adapted from Wikimedia Commons.
Blow Wind Blow is a Unity student project I made with two groupmates. In this game, a prince sets out to sail across the ocean. Playing as the four winds, the players cooperate to steer him to each of his destinations, while at the same time competing to become the prevailing wind and influence his destiny. In this way, the winds compete for ultimate dominance over the narrative of the game.
Continue reading “Blow Wind Blow (2019)”Trespasser. Thief. Heathen. You have defiled the Sanctum of Our Lady, profaned the Unutterable Pact, and stolen the sacramental wafer. Your actions are a crime against god and countryman. The evidence is absolute. The sentence is death. What do you plead?
Inquisitor Veritia
The Inquisitor of Infernus is a short screenplay that I wrote as part of my screenwriting class. It’s based on a D&D character concept I never ended up playing.
The nice thing about writing screenplays you never plan to produce is that you can go as over the top with budget and special effects as you want.
This platformer/shooter hybrid was made in collaboration with Shaherfi Sidin for a school project. I was responsible for the gameplay and mechanics of the shooter section (starting at 7:42). I also provided some aesthetic suggestions and helped to merge the two codebases together.
Here’s a booklet design I made for class. Each image is supposed to be a 2-page spread.



