TWOAS Dev Diary #25

Yeah, yeah, laugh it up — another delay for The Weight of a Soul. I realized that I could either have a really crappy and unsatisfying series of epilogues, or take another week to add some epilogues with some meat and bones to them. I opted for the latter.

The way I’ve decided to do the epilogues is as an additional short interactive scene that takes place after a year-long timeskip. We get to poke around Marid’s familiar-yet-unfamiliar surroundings, examine things to see how they’ve changed, and get a clue of the new world order after Marid’s climactic moral choice.

Now I’m a perfectionist but I’m not stupid, so I’ve decided to make many of the endings similar on the surface to minimize the amount of work I need to do to push this thing over the finish line. This works from a narrative standpoint as well, since making the endings similar emphasizes the differences between them on a second playthrough. The main difference will be in the action that you do to end the story — an emphasis, if you will, on what Marid is doing on a daily basis in her new life.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.