Hello world

Hello reader. My name is Chin Kee Yong and I’m currently an art student in Singapore. After much dithering I’ve decided to start a personal website.

Here are my goals for this website:

  • CV. This is a convenient place for me to host my portfolio and hobbyist/professional experience. Previously, my hosting was a complicated mess of hard disks, Facebook, and Google Drive. Hopefully this will make it easier to find things.
  • Journal. I’m not the type to write about my personal life, but I’ve considered writing down my thoughts about games and media. This is an easily accessible place where I can put my writing.
  • Billboard. Having all of this information in one place gives me a convenient publicity tool that I can link people. This gets more eyeballs on my work, which will hopefully snowball into more recognition and an internship or job offer.

In the coming weeks, I’m going to try to upload and/or link all of the projects I’ve been involved in. This will form a current, up-to-date CV that I can later add to.

See you in the meantime.

Tian Xia (2018)

There are wandering heroes, martial artists and magicians, who stand up for the common people and enforce justice in an unjust world.

Tian Xia is a Dungeons & Dragons 5th Edition campaign setting based on the wuxia / xianxia genres in Chinese fiction. The idea is to convert the standard D&D setting that most players are familiar with into Eastern fantasy while changing as little as possible.

I wrote this setting because I wanted to run a D&D game with a twist on the usual setting. Feel free to use it for your own games if you like.

Link to Google Docs

Class Projects for Experimental Interaction (2018)

ADM Defense Commander ’88

I collaborated with three other university students to build this Gradius clone in Processing (Java). I was the main game designer and programmer.

Project proposal and submission
Source code (Processing 3)

The Lost Treasure of Processing Castle

I collaborated with two other university students to build this Wolfenstein 3D clone in Processing (Java). Again, I was the main game designer and programmer.

Project proposal
Project submission and design commentary
Source code (Processing 3)

Fleets of Ossia (2016)

some sought to understand the cause of the Flood, but none could. the water must have come from somewhere, they reasoned, but where could you store enough water to drown the world? and so as time went by they lost interest in that quest, and in time most records of the Flood were lost. all that remained was the Sea.

razorborne, Ossia dossier

In 2016, my friend razorborne from the Magic: the Gathering fan site No Goblins Allowed created a fantasy setting called Fleets of Ossia. In this setting, various isles of fantasy creatures wage war for control of the Infinite Sea. I was fascinated by his setting and so helped him create some supplemental materials for it.

Continue reading “Fleets of Ossia (2016)”

Hunter Killer (2016)

If there are no cards left in your draw pile, you are Suffocating.

Hunter Killer is a 1v1 competitive card game based on submarine combat. The design ethos is that information is both danger and opportunity, and the game is designed to simulate the suspense of a real underwater battle.

I designed the initial rules for Hunter Killer in 2016. Since then, it has undergone playtesting and several rules revisions. I don’t consider it finished, and plan to someday come back and polish it into a Kickstartable product.