Chess Defense is a strategy game that blends chess with tower defense. It was made for an assignment to create a “classic game with a twist.” You can download it from my itch.io page.
Things in the Dark (2019)
Things in the Dark is a co-op horror game I made with a team of three other students at NTU. In it, two children try to escape a nightmarish orphanage, equipped only with a pair of flashlights.
Continue reading “Things in the Dark (2019)”Personal Coat of Arms (2019)
After playing Crusader Kings 2, I got interested in heraldry, a centuries-old artistic tradition that is strikingly similar to modern graphic design. I decided to try making a coat of arms for myself based on traditional English heraldic rules.

Here’s the blazon (the formal technical definition of the design, from which the image is derived):
Sable, on a bend Gules fimbriated Or, the symbol of Spades (as in a deck of playing cards) Or.
Mantling: Sable doubled Or.
Crest: From flames Gules a phoenix incensed rising with wings raised and extended Or.
Motto: “Arte Non Fortuna”
The vector linework was adapted from Wikimedia Commons.
Blow Wind Blow (2019)
Blow Wind Blow is a Unity student project I made with two groupmates. In this game, a prince sets out to sail across the ocean. Playing as the four winds, the players cooperate to steer him to each of his destinations, while at the same time competing to become the prevailing wind and influence his destiny. In this way, the winds compete for ultimate dominance over the narrative of the game.
Continue reading “Blow Wind Blow (2019)”The Inquisitor of Infernus (2018)
Trespasser. Thief. Heathen. You have defiled the Sanctum of Our Lady, profaned the Unutterable Pact, and stolen the sacramental wafer. Your actions are a crime against god and countryman. The evidence is absolute. The sentence is death. What do you plead?
Inquisitor Veritia
The Inquisitor of Infernus is a short screenplay that I wrote as part of my screenwriting class. It’s based on a D&D character concept I never ended up playing.
The nice thing about writing screenplays you never plan to produce is that you can go as over the top with budget and special effects as you want.
Broken Wings (2018)
This platformer/shooter hybrid was made in collaboration with Shaherfi Sidin for a school project. I was responsible for the gameplay and mechanics of the shooter section (starting at 7:42). I also provided some aesthetic suggestions and helped to merge the two codebases together.
Changi Booklet (2018)
Here’s a booklet design I made for class. Each image is supposed to be a 2-page spread.




Soloing Mordremoth Naked
Following up on my previous naked boss fight, I made a video of myself killing the final bosses of the Guild Wars 2: Heart of Thorns story campaign with no armor and only basic rarity weapons equipped.
Soloing the Warbeast and Balthazar Naked
I made some videos of myself killing the final bosses of the Guild Wars 2: Path of Fire story campaign without armor or weapons equipped.
Price, Deroir, and Perception
Today in being a female game dev:
“Allow me–a person who does not work with you–explain to you how you do your job.”
Jessica Price, tweeting as @Delafina777
Recently, a controversy rocked one of the gaming communities I frequent. Jessica Price, a writer for Guild Wars 2, and Deroir, a Guild Wars 2 streamer and ArenaNet partner, had a disagreement. This escalated to a flame war and resulted in the dismissal of Price and one other ArenaNet employee from the company.
I have some thoughts about this.
Continue reading “Price, Deroir, and Perception”